New

Vita Score v4 — now scored over seven complete days.

What changed

SCREEN TIME, UNDERSTOOD

Seeing your screen time is easy.Changing it is hard.

Vita scores your last seven complete days across five dimensions, measured against your own baseline rather than anyone else’s. No blocking, no lectures — a number you can actually move, and people moving theirs alongside you.

  • iPhone · one Screen Time permission
  • Per-app detail stays on your device
  • No blocking, no lock-outs

Vita Score

Last 7 complete days

5 Oct–11 Oct

Phone-free

23:00–07:00

Your window, in whole hours

YOUR TIME, REVEALED

Every day is small.A year is not.

Set your daily screen time and see what it adds up to. It is arithmetic, not a verdict — screen time includes calls, maps, music, reading and work, and none of it is graded here.

Your daily screen time

4 hours a day adds up to 60.8 days of 24 hours over a 365-day year.

Share of a waking day

25%

of 16 waking hours, assuming 8 hours of sleep. Yours may differ.

Drag, or use the arrow keys · 15-minute steps · Home and End jump to 1 and 12 hours

One 24-hour day4 h on a screen

Hours are stacked from the left — not placed at times of day.

The same hours, over longer periods
Screen time at 4 hours a day against one hour less a day, over a week, a month and a year
PeriodAt your pace4h 00m a dayOne hour less3h 00m a day
1 week7 days28h 00m21h 00m
1 month30 days120 h90h 00m
1 year365 days1,460 h1,095 h
1 yearin 24-hour days60.8 days45.6 days

Days = daily hours × 365 ÷ 24. Hours rounded to the nearest hour for display.

One hour less, every day

15.2days

of 24 hours, over a year — 365 hours. The same, whatever your starting point.

Bars share one scale: 0 to 182.5 days (12 hours a day).

The same year, drawn out

A year, one square per day. Yours, stacked into whole days.

Compare your pace with a smaller daily total
  • Screen time, in whole 24-hour days
  • Returned in this comparison
  • The rest of the year
At your pace
60.8 days
One hour less a day
45.6 days
Returned over the year
15.2 days

365 hours is about 9.1 standard 40-hour working weeks, or 183 2-hour films. Possibilities, not predictions — what the hours become is yours to decide.

Method: 7-day week, 30-day month, 365-day year; a “day” here is 24 hours. Illustrative arithmetic on the number you chose — it does not forecast anything about you.

FROM THE SUM TO THE HABIT

A total only tells you how much.Vita reads what it means for you.

Vita starts from the same Screen Time number, then scores your last seven complete days across five dimensions — against your own four-week baseline, never anyone else’s. No blocking, no lectures: a score you can move at your own pace.

Your selection

4h 00m a day

In Vita’s Usage dimension, a typical day that matches your own usual scores 70; less scores higher.

The phone shows your total with the shape of a sample day; the Vita Score on it is sample data and does not change with the slider — Vita measures you against your own four-week baseline, which this page does not know.

WHAT THE RESEARCH SAYS

Measured, and measured carefully.None of it is a verdict on you.

Three findings from primary sources. Each describes particular people at a particular time, and each has limits — stated beside it, with the link to check for yourself.

Measured finding

of U.S. teens say they are online “almost constantly”.

Self-reported by 1,391 U.S. teens aged 13–17 in a nationally representative survey fielded 18 September – 10 October 2024. It measures how often teens say they are connected — not hours, not which apps, and not whether the time was well or badly spent.

Pew Research Center · Teens, Social Media and Technology 2024 · published · checked

46%

Each dot is one of every 100 teens surveyed. Self-reported, U.S., 2024.

Measured finding

of the variation in adolescents’ well-being was explained by their digital technology use, across three large datasets.

A peer-reviewed analysis of three large social datasets (n = 355,358 in total). The association was negative but small, and correlational — it cannot show that technology caused any difference. The authors concluded the effects were too small to warrant policy change.

Nature Human Behaviour · Orben & Przybylski — The association between adolescent well-being and digital technology use · published · checked

0.4%

The bar is all of the variation in adolescent well-being; the sliver is the most digital technology use explained. Drawn at a minimum of 3 px so it can be seen.

Measured finding

The WHO’s 2020 guidelines advise limiting sedentary time and recreational screen time — and give no numeric threshold.

The guideline group found insufficient evidence to set a precise cut-off, for adults or for young people. The advice is about moving more and sitting less overall, not a number of screen hours.

British Journal of Sports Medicine · Bull et al. — World Health Organization 2020 guidelines on physical activity and sedentary behaviour · published · checked

No set limit

Hours of daily screen time, 0 to 12 — and nowhere on it does the guideline set a number.

Measured

Findings above come from surveys and peer-reviewed studies of specific groups. Averages describe groups, not any one person.

Illustrative

Everything in the calculator is arithmetic on the number you chose. It is not research, and it does not predict outcomes for you.

01MEASURE

The number is the easy part.Everyone already has it.

Your phone counts the hours and shows you a total. Vita starts from the same place — Apple’s own Screen Time, read once a day in twenty-four hourly buckets. On its own, that total tells you almost nothing about whether the day was any good.

Total
3h 18m
Busiest hour
19:00
First pickup
07:31
After 18:00
1h 36m

02UNDERSTAND

One number, built from five.Scored against you.

Vita Score takes the last seven complete days and weighs five dimensions against your own four-week baseline. Today never counts — a day is only scored once it is finished, so the number stops swinging between breakfast and bedtime.

  • Usage25%
  • Goal12.5%
  • Consistency18.75%
  • Phone-free time18.75%
  • Progress25%

03IMPROVE

A line you set yourself.Ambition is part of the score.

Pick a daily goal and the app answers the only question that matters during the day: how much is left. Each day is judged against the goal you held that day, weighted by how demanding it was — so a goal you already clear without trying cannot carry you.

4h 00m

04TOGETHER

Lowest total leads.That is the entire mechanic.

Add people you actually know. The standing sorts by the smallest number, challenges are things to finish rather than streaks to protect, and a duel is one friend against one friend for a few days. Competitive, not punishing.

Friends see your daily total, your Vita Score and your streak. Never which apps you use, never your hours.

BY THE NUMBERS

Only the numbersthat are true.

No user counts, no star ratings, no testimonials — Vita is in private testing and any of those would be invented. These describe the product.

5
Score dimensionsUsage · Goal · Consistency · Phone-free time · Progress
7
Complete days scoredToday is never an input
28
Days of baselineWhat “your usual” is measured over
24
Hourly buckets a dayThe shape of the day, not just the total
400
Days of history keptEnough for a year-on-year comparison
0
Third-party trackersNo analytics, ads or crash SDK

WHAT IT COSTS YOU

A screen-time app is only worth itif you know exactly what it took.

Vita needs one permission and uses it narrowly. Here is the honest version, including the part most apps leave out.

The per-app list is drawn on your phone

On most iPhones Apple does not hand per-app figures to an app at all. The breakdown you see in Analytics is rendered on the device by a Screen Time extension, and that list is never sent to Vita.

What the server actually receives

Daily totals, category totals, pickups, notifications, when the day started and ended, and 24 hourly buckets. That is the whole upload — it is what the score and the leaderboard are built from.

What friends can see

Your daily total, your Vita Score and your streak. Never which apps you use, never your hours. Accounts under 16 are not publicly discoverable.

Leaving is one tap

Export everything as JSON, or delete the account outright. Deletion makes the account inaccessible immediately — not after a grace period.

One exception, stated plainly: where Apple grants full per-app data access — today that means EU devices on iOS 26.4 and later — per-app totals are stored on Vita’s server so they appear in your history. Everywhere else they cannot be, and are not. The full Privacy Policy spells out every field.

WHY VITA EXISTS

Most screen-time tools are built on the idea that you need to be stopped. Vita is built on the idea that you mostly just need to be able to see what is happening, and to have somebody else in it with you.

Nothing is blocked

Vita has no app limits, no lock-outs and no shame screens. Your phone is a tool you chose; the point is to use it deliberately, not to be locked out of it.

A bad day is allowed

The score reads seven days at a time, and consistency rewards a steady trend rather than perfection. A fallow day is a feature, not a broken streak.

Compared with yourself

Every dimension is measured against your own baseline. There is no national average to fall short of, and no stranger’s number to feel bad about.

QUESTIONS

Before you ask.

Not yet. Vita is in private testing on iPhone. Leave your email below and you will hear when there is a build worth installing — that is the only thing the list is used for.

No. Vita is built on Apple’s Screen Time framework, which has no Android equivalent, so the measurement would have to work completely differently. There is no Android version and none in progress.

No. It reads how long apps were used, from the system. It cannot see message content, photos, contacts, precise location, or the pages you browse — those are not exposed by the permission Vita asks for.

It reads the last seven complete days and weighs five dimensions: Usage (25%), Progress (25%), Consistency (18.75%), Phone-free time (18.75%) and Goal (12.5%). Usage and Progress compare your typical day against your own four-week baseline and against where you started. Today is never included — a day is only scored once it is finished.

Because it is deliberately not a live counter. An earlier version scored the running day, which meant the number was low at breakfast and high by bedtime and told you nothing. Scoring seven complete days makes it stable enough to be worth reading.

Apple’s own Screen Time screen counts some activity that the framework does not report to apps — time on the Home Screen, for one. Expect Vita to read slightly lower than Settings. Vita is consistent with itself day to day, which is what the score depends on.

No. The measurement is done by the system and a Screen Time extension, so it keeps working with Vita closed. Opening the app syncs whatever has accumulated since last time.

Your daily total, your Vita Score and your streak. Not which apps you use, not your hourly pattern, not your goal. Accounts belonging to people under 16 are never publicly discoverable.

From Privacy and data inside the app. The account becomes inaccessible immediately — there is no waiting period and no way to sign back in. A few cleanup steps, such as revoking Sign in with Apple, may complete shortly afterwards.

There is nothing to pay today and no subscription in the app. If that ever changes it will be announced before it takes effect, not slipped into an update.

EARLY ACCESS

Vita is in private testing.

It runs on iPhone, it is not on the App Store yet, and the list below is how you hear when that changes.

One email when there is a build to install. Nothing else, ever.

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